#ifndef Z64MATH_H #define Z64MATH_H #include "ultra64.h" #define VEC_SET(V, X, Y, Z) \ V.x = X; \ V.y = Y; \ V.z = Z typedef struct { /* 0x0 */ s16 x; /* 0x2 */ s16 z; } Vec2s; // size = 0x4 typedef struct { /* 0x0 */ f32 x; /* 0x4 */ f32 z; } Vec2f; // size = 0x8 typedef struct xyz_t { /* 0x0 */ f32 x; /* 0x4 */ f32 y; /* 0x8 */ f32 z; } xyz_t; // size = 0xC typedef struct { /* 0x0 */ u16 x; /* 0x2 */ u16 y; /* 0x4 */ u16 z; } Vec3us; // size = 0x6 typedef struct s_xyz { /* 0x0 */ s16 x; /* 0x2 */ s16 y; /* 0x4 */ s16 z; } s_xyz; // size = 0x6 typedef struct { /* 0x0 */ s32 x; /* 0x4 */ s32 y; /* 0x8 */ s32 z; } Vec3i; // size = 0xC typedef struct { /* 0x0 */ f32 r; // radius /* 0x4 */ s16 pitch; // depends on coordinate system. See below. /* 0x6 */ s16 yaw; // azimuthal angle } VecSphGeo; // size = 0x8 // Defines a point in the spherical coordinate system. // Pitch is 0 along the positive y-axis (up) typedef VecSphGeo VecSph; // Defines a point in the geographic coordinate system. // Pitch is 0 along the xz-plane (horizon) typedef VecSphGeo VecGeo; typedef float MtxF_t[4][4]; typedef union { MtxF_t mf; struct { float xx, yx, zx, wx, xy, yy, zy, wy, xz, yz, zz, wz, xw, yw, zw, ww; }; } MtxF; // size = 0x40 #define SQ(x) ((x) * (x)) #define CB(x) ((x) * (x) * (x)) #define IS_ZERO(f) (fabsf(f) < 0.008f) // Calculate the floating point remainder of x / y. #define FMOD(x, y) ((x) - ((s32)((x) * (1.0f / (y))) * (f32)(y))) // Casting a float to an integer, when the float value is larger than what the integer type can hold, // leads to undefined behavior. For example (f32)0x8000 doesn't fit in a s16, so it cannot be cast to s16. // This isn't an issue with IDO, but is one with for example GCC. // A partial workaround is to cast to s32 then s16, hoping all binang values used will fit a s32. #define TRUNCF_BINANG(f) (s16)(s32)(f) // Angle conversion macros #define DEG_TO_RAD(degrees) ((degrees) * ((f32)M_PI / 180.0f)) #define DEG_TO_BINANG(degrees) TRUNCF_BINANG((degrees) * (0x8000 / 180.0f)) #define DEG_TO_BINANG_ALT(degrees) TRUNCF_BINANG(((degrees) / 180.0f) * 0x8000) #define DEG_TO_BINANG_ALT2(degrees) TRUNCF_BINANG(((degrees) * 0x10000) / 360.0f) #define DEG_TO_BINANG_ALT3(degrees) ((degrees) * (0x8000 / 180.0f)) #define DEG_TO_BINANG_ALT4(degrees) (TRUNCF_BINANG((degrees) * (0x10000 / 360.0f))) #define RAD_TO_DEG(radians) ((radians) * (180.0f / (f32)M_PI)) #define RAD_TO_BINANG(radians) TRUNCF_BINANG((radians) * (0x8000 / (f32)M_PI)) #define RAD_TO_BINANG_ALT(radians) TRUNCF_BINANG(((radians) / (f32)M_PI) * 0x8000) #define RAD_TO_BINANG_ALT2(radians) TRUNCF_BINANG(((radians) * 0x8000) / (f32)M_PI) #define BINANG_TO_DEG(binang) ((f32)(binang) * (180.0f / 0x8000)) #define BINANG_TO_RAD(binang) ((f32)(binang) * ((f32)M_PI / 0x8000)) #define BINANG_TO_RAD_ALT(binang) (((f32)(binang) / 0x8000) * (f32)M_PI) #define BINANG_TO_RAD_ALT2(binang) (((f32)(binang) * (f32)M_PI) / 0x8000) // Angle arithmetic macros #define BINANG_ROT180(angle) ((s16)(angle + 0x8000)) #define BINANG_SUB(a, b) ((s16)(a - b)) #define BINANG_ADD(a, b) ((s16)(a + b)) // Vector macros #define SQXZ(vec) ((vec.x) * (vec.x) + (vec.z) * (vec.z)) #define DOTXZ(vec1, vec2) ((vec1.x) * (vec2.x) + (vec1.z) * (vec2.z)) #define SQXYZ(vec) ((vec.x) * (vec.x) + (vec.y) * (vec.y) + (vec.z) * (vec.z)) #define DOTXYZ(vec1, vec2) ((vec1.x) * (vec2.x) + (vec1.y) * (vec2.y) + (vec1.z) * (vec2.z)) #endif