/*==================================================================== * sndpallocate.c * * Copyright 1995, Silicon Graphics, Inc. * All Rights Reserved. * * This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, * Inc.; the contents of this file may not be disclosed to third * parties, copied or duplicated in any form, in whole or in part, * without the prior written permission of Silicon Graphics, Inc. * * RESTRICTED RIGHTS LEGEND: * Use, duplication or disclosure by the Government is subject to * restrictions as set forth in subdivision (c)(1)(ii) of the Rights * in Technical Data and Computer Software clause at DFARS * 252.227-7013, and/or in similar or successor clauses in the FAR, * DOD or NASA FAR Supplement. Unpublished - rights reserved under the * Copyright Laws of the United States. *====================================================================*/ #include "sndp.h" ALSndId alSndpAllocate(ALSndPlayer *sndp, ALSound *sound) { ALSndId i; ALSoundState *sState = sndp->sndState; for (i = 0; i < sndp->maxSounds; i++) { if (!sState[i].sound) { sState[i].sound = sound; sState[i].priority = AL_DEFAULT_PRIORITY; sState[i].state = AL_STOPPED; sState[i].pitch = 1.0; sState[i].pan = AL_PAN_CENTER; sState[i].fxMix = AL_DEFAULT_FXMIX; sState[i].vol = 32767*sound->sampleVolume/AL_VOL_FULL; return i; } } return -1; }