/*==================================================================== * sndpdelete.c * * Copyright 1995, Silicon Graphics, Inc. * All Rights Reserved. * * This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, * Inc.; the contents of this file may not be disclosed to third * parties, copied or duplicated in any form, in whole or in part, * without the prior written permission of Silicon Graphics, Inc. * * RESTRICTED RIGHTS LEGEND: * Use, duplication or disclosure by the Government is subject to * restrictions as set forth in subdivision (c)(1)(ii) of the Rights * in Technical Data and Computer Software clause at DFARS * 252.227-7013, and/or in similar or successor clauses in the FAR, * DOD or NASA FAR Supplement. Unpublished - rights reserved under the * Copyright Laws of the United States. *====================================================================*/ #include "sndp.h" #include #include void alSndpDelete(ALSndPlayer *sndp) { /* * Remove client from synthesizer. Note application is responsible * for making sure all sounds have been stopped beforehand. */ #ifdef _DEBUG { int i, notStopped = 0; ALSoundState *sState = sndp->sndState; for (i=0; imaxSounds; i++) if ((sState + i)->state != AL_STOPPED) notStopped = 1; ALFailIf(notStopped, ERR_ALSNDPDELETE); } #endif alSynRemovePlayer(&alGlobals->drvr, &sndp->node); }