/*==================================================================== * sndpplay.c * * Copyright 1995, Silicon Graphics, Inc. * All Rights Reserved. * * This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, * Inc.; the contents of this file may not be disclosed to third * parties, copied or duplicated in any form, in whole or in part, * without the prior written permission of Silicon Graphics, Inc. * * RESTRICTED RIGHTS LEGEND: * Use, duplication or disclosure by the Government is subject to * restrictions as set forth in subdivision (c)(1)(ii) of the Rights * in Technical Data and Computer Software clause at DFARS * 252.227-7013, and/or in similar or successor clauses in the FAR, * DOD or NASA FAR Supplement. Unpublished - rights reserved under the * Copyright Laws of the United States. *====================================================================*/ #include "sndp.h" #include #include void alSndpPlay(ALSndPlayer *sndp) { ALSndpEvent evt; ALSoundState *sState = sndp->sndState; ALFailIf((sState + sndp->target)->state != AL_STOPPED, ERR_ALSNDPPLAY); evt.common.type = AL_SNDP_PLAY_EVT; evt.common.state = &sState[sndp->target]; alEvtqPostEvent(&sndp->evtq, (ALEvent *)&evt, 0); }