#include "ultra64.h" #include "PR/os_internal_flash.h" s32 osFlashCheckEraseEnd(void) { u8 status; osFlashReadStatus(&status); if ((status & FLASH_STATUS_ERASE_BUSY) == FLASH_STATUS_ERASE_BUSY) { return FLASH_STATUS_ERASE_BUSY; } else { // not busy, read and clear status osFlashReadStatus(&status); } osFlashClearStatus(); // check for success if (((status & 0xFF) == 8) || ((status & 0xFF) == 0x48) || ((status & 8) == 8)) { return FLASH_STATUS_ERASE_OK; } else { return FLASH_STATUS_ERASE_ERROR; } }