/************************************************************************** * * * Copyright (C) 1994, Silicon Graphics, Inc. * * * * These coded instructions, statements, and computer programs contain * * unpublished proprietary information of Silicon Graphics, Inc., and * * are protected by Federal copyright law. They may not be disclosed * * to third parties or copied or duplicated in any form, in whole or * * in part, without the prior written consent of Silicon Graphics, Inc. * * * **************************************************************************/ #include "guint.h" /* * S = sin (a) * C = cos (a) * H = sqrt (X*X + Z*Z) * * [ v ] [ C S ] [ 1 ] [ -Z/H X/H ] * [ -S C ] [ H Y ] [ 1 ] * [ 1 ] [ -Y H ] [ -X/H -Z/H ] * [ 1 ] [ 1 ] [ 1 ] * */ void guAlignF(float mf[4][4], float a, float x, float y, float z) { static float dtor = 3.1415926 / 180.0; float s, c, h, hinv; guNormalize(&x, &y, &z); a *= dtor; s = sinf (a); c = cosf (a); h = sqrtf (x*x + z*z); guMtxIdentF(mf); if (h != 0) { hinv = 1 / h; mf[0][0] = (-z*c - s*y*x) * hinv; mf[1][0] = (z*s - c*y*x) * hinv; mf[2][0] = -x; mf[3][0] = 0; mf[0][1] = s*h; mf[1][1] = c*h; mf[2][1] = -y; mf[3][1] = 0; mf[0][2] = (c*x - s*y*z) * hinv; mf[1][2] = (-s*x - c*y*z) * hinv; mf[2][2] = -z; mf[3][2] = 0; mf[0][3] = 0; mf[1][3] = 0; mf[2][3] = 0; mf[3][3] = 1; } else { /* XXX: should do this right */ } } void guAlign(Mtx *m, float a, float x, float y, float z) { Matrix mf; guAlignF(mf, a, x, y, z); guMtxF2L(mf, m); }