/************************************************************************** * * * Copyright (C) 1994, Silicon Graphics, Inc. * * * * These coded instructions, statements, and computer programs contain * * unpublished proprietary information of Silicon Graphics, Inc., and * * are protected by Federal copyright law. They may not be disclosed * * to third parties or copied or duplicated in any form, in whole or * * in part, without the prior written consent of Silicon Graphics, Inc. * * * **************************************************************************/ #include "guint.h" #include void guPerspectiveF(float mf[4][4], u16 *perspNorm, float fovy, float aspect, float near, float far, float scale) { float cot; int i, j; guMtxIdentF(mf); fovy *= 3.1415926 / 180.0; cot = cosf (fovy/2) / sinf (fovy/2); mf[0][0] = cot / aspect; mf[1][1] = cot; mf[2][2] = (near + far) / (near - far); mf[2][3] = -1; mf[3][2] = (2 * near * far) / (near - far); mf[3][3] = 0; for (i=0; i<4; i++) for (j=0; j<4; j++) mf[i][j] *= scale; if (perspNorm != (u16 *) NULL) { if (near+far<=2.0) { *perspNorm = (u16) 0xFFFF; } else { *perspNorm = (u16) ((2.0*65536.0)/(near+far)); if (*perspNorm<=0) *perspNorm = (u16) 0x0001; } } } void guPerspective(Mtx *m, u16 *perspNorm, float fovy, float aspect, float near, float far, float scale) { Matrix mf; guPerspectiveF(mf, perspNorm, fovy, aspect, near, far, scale); guMtxF2L(mf, m); }