/************************************************************************** * * * Copyright (C) 1995, Silicon Graphics, Inc. * * * * These coded instructions, statements, and computer programs contain * * unpublished proprietary information of Silicon Graphics, Inc., and * * are protected by Federal copyright law. They may not be disclosed * * to third parties or copied or duplicated in any form, in whole or * * in part, without the prior written consent of Silicon Graphics, Inc. * * * **************************************************************************/ #include "guint.h" /* * Return position matrix given roll, pitch, and yaw in degrees * plus scale and position. * * r = roll (degrees) * p = pitch (degrees) * h = yaw (degrees) * s = scale * x,y,z = position (world coordinates) * */ void guPositionF(float mf[4][4], float r, float p, float h, float s, float x, float y, float z) { static float dtor = 3.1415926 / 180.0; float sinr, sinp, sinh; float cosr, cosp, cosh; r *= dtor; p *= dtor; h *= dtor; sinr = sinf(r); cosr = cosf(r); sinp = sinf(p); cosp = cosf(p); sinh = sinf(h); cosh = cosf(h); mf[0][0] = (cosp*cosh) * s; mf[0][1] = (cosp*sinh) * s; mf[0][2] = (-sinp) * s; mf[0][3] = 0.0; mf[1][0] = (sinr*sinp*cosh - cosr*sinh) * s; mf[1][1] = (sinr*sinp*sinh + cosr*cosh) * s; mf[1][2] = (sinr*cosp) * s; mf[1][3] = 0.0; mf[2][0] = (cosr*sinp*cosh + sinr*sinh) * s; mf[2][1] = (cosr*sinp*sinh - sinr*cosh) * s; mf[2][2] = (cosr*cosp) * s; mf[2][3] = 0.0; mf[3][0] = x; mf[3][1] = y; mf[3][2] = z; mf[3][3] = 1.0; } void guPosition(Mtx *m, float r, float p, float h, float s, float x, float y, float z) { float mf[4][4]; guPositionF(mf, r, p, h, s, x, y, z); guMtxF2L(mf, m); }