/************************************************************************** * * * Copyright (C) 1996, Silicon Graphics, Inc. * * * * These coded instructions, statements, and computer programs contain * * unpublished proprietary information of Silicon Graphics, Inc., and * * are protected by Federal copyright law. They may not be disclosed * * to third parties or copied or duplicated in any form, in whole or * * in part, without the prior written consent of Silicon Graphics, Inc. * * * **************************************************************************/ #include "gbi.h" void guSprite2DInit(uSprite *SpritePointer, void *SourceImagePointer, void *TlutPointer, short Stride, short SubImageWidth, short SubImageHeight, char SourceImageType, char SourceImageBitSize, short SourceImageOffsetS, short SourceImageOffsetT) { SpritePointer->s.SourceImagePointer = SourceImagePointer; SpritePointer->s.TlutPointer = TlutPointer; SpritePointer->s.Stride = Stride; SpritePointer->s.SubImageWidth = SubImageWidth; SpritePointer->s.SubImageHeight = SubImageHeight; SpritePointer->s.SourceImageType = SourceImageType; SpritePointer->s.SourceImageBitSize = SourceImageBitSize; SpritePointer->s.SourceImageOffsetS = SourceImageOffsetS; SpritePointer->s.SourceImageOffsetT = SourceImageOffsetT; }