#include "PR/os_internal.h" #include "controller.h" s32 osPfsFileState(OSPfs* pfs, s32 file_no, OSPfsState* state) { s32 ret; int pages; __OSInode inode; __OSDir dir; __OSInodeUnit next_page; #if BUILD_VERSION < VERSION_J int j; #endif u8 bank; #if BUILD_VERSION < VERSION_J u8 start_page; #endif if (file_no >= pfs->dir_size || file_no < 0) { return PFS_ERR_INVALID; } PFS_CHECK_STATUS(); #if BUILD_VERSION >= VERSION_J ERRCK(__osCheckId(pfs)); #else PFS_CHECK_ID(); #endif SET_ACTIVEBANK_TO_ZERO(); ERRCK(__osContRamRead(pfs->queue, pfs->channel, pfs->dir_table + file_no, (u8*)&dir)); if (dir.company_code == 0 || dir.game_code == 0) { return PFS_ERR_INVALID; } #if BUILD_VERSION >= VERSION_J pages = 0; next_page = dir.start_page; bank = 0xFF; while (TRUE) { if (next_page.ipage < pfs->inode_start_page) { break; } else if (next_page.inode_t.bank != bank) { bank = next_page.inode_t.bank; ERRCK(__osPfsRWInode(pfs, &inode, PFS_READ, bank)); } pages++; next_page = inode.inode_page[next_page.inode_t.page]; } if (next_page.ipage != PFS_EOF) { return PFS_ERR_INCONSISTENT; } state->file_size = pages * (PFS_ONE_PAGE * BLOCKSIZE); state->company_code = dir.company_code; state->game_code = dir.game_code; bcopy(&dir.game_name, state->game_name, PFS_FILE_NAME_LEN); bcopy(&dir.ext_name, state->ext_name, PFS_FILE_EXT_LEN); ret = __osPfsGetStatus(pfs->queue, pfs->channel); return ret; #else if (dir.start_page.ipage < pfs->inode_start_page) { return PFS_ERR_INCONSISTENT; } pages = 0; start_page = dir.start_page.inode_t.page; bank = dir.start_page.inode_t.bank; while (bank < pfs->banks) { ERRCK(__osPfsRWInode(pfs, &inode, OS_READ, bank)); next_page = inode.inode_page[start_page]; pages++; while (next_page.ipage >= pfs->inode_start_page) { pages++; next_page = inode.inode_page[next_page.inode_t.page]; if (next_page.inode_t.bank != bank) { bank = next_page.inode_t.bank; start_page = next_page.inode_t.page; break; } } if (next_page.ipage == PFS_EOF) { break; } } if (next_page.ipage != PFS_EOF) { return PFS_ERR_INCONSISTENT; } state->file_size = pages * (PFS_ONE_PAGE * BLOCKSIZE); state->company_code = dir.company_code; state->game_code = dir.game_code; for (j = 0; j < ARRLEN(state->game_name); j++) { state->game_name[j] = dir.game_name[j]; } for (j = 0; j < ARRLEN(state->ext_name); j++) { state->ext_name[j] = dir.ext_name[j]; } return 0; #endif }