#include "m_DLF.h" // Function names taken from Zelda64 Decompilation void Overlay_LoadGameState(GameStateOverlay* overlayEntry) { void* vramStart; if (overlayEntry->loadedRamAddr != NULL) { return; } vramStart = overlayEntry->vramStart; if (vramStart == NULL) { overlayEntry->unk_28 = 0; return; } overlayEntry->loadedRamAddr = malloc_r((uintptr_t)overlayEntry->vramEnd - (uintptr_t)vramStart); if (overlayEntry->loadedRamAddr != NULL) { ovlmgr_Load(overlayEntry->vromStart, overlayEntry->vromEnd, overlayEntry->vramStart, overlayEntry->vramEnd, overlayEntry->loadedRamAddr); overlayEntry->unk_14 = (void*)((overlayEntry->unk_14 != NULL) ? (void*)((uintptr_t)overlayEntry->unk_14 - (intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr)) : NULL); overlayEntry->init = (void*)((overlayEntry->init != NULL) ? (void*)((uintptr_t)overlayEntry->init - (intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr)) : NULL); overlayEntry->destroy = (void*)((overlayEntry->destroy != NULL) ? (void*)((uintptr_t)overlayEntry->destroy - (intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr)) : NULL); overlayEntry->unk_20 = (void*)((overlayEntry->unk_20 != NULL) ? (void*)((uintptr_t)overlayEntry->unk_20 - (intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr)) : NULL); overlayEntry->unk_24 = (void*)((overlayEntry->unk_24 != NULL) ? (void*)((uintptr_t)overlayEntry->unk_24 - (intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr)) : NULL); overlayEntry->unk_28 = 0; } } void Overlay_FreeGameState(GameStateOverlay* overlayEntry) { s32 var_v0; if (overlayEntry->loadedRamAddr != NULL) { var_v0 = (overlayEntry->unk_28 != 0) ? -1 : 0; if (var_v0 == 0) { overlayEntry->unk_14 = (void*)((overlayEntry->unk_14 != NULL) ? (void*)((uintptr_t)overlayEntry->unk_14 + (intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr)) : NULL); overlayEntry->init = (void*)((overlayEntry->init != NULL) ? (void*)((uintptr_t)overlayEntry->init + (intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr)) : NULL); overlayEntry->destroy = (void*)((overlayEntry->destroy != NULL) ? (void*)((uintptr_t)overlayEntry->destroy + (intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr)) : NULL); overlayEntry->unk_20 = (void*)((overlayEntry->unk_20 != NULL) ? (void*)((uintptr_t)overlayEntry->unk_20 + (intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr)) : NULL); overlayEntry->unk_24 = (void*)((overlayEntry->unk_24 != NULL) ? (void*)((uintptr_t)overlayEntry->unk_24 + (intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr)) : NULL); free(overlayEntry->loadedRamAddr); overlayEntry->loadedRamAddr = NULL; } } }