#ifndef OBJECT_ACT_BALL_B_H #define OBJECT_ACT_BALL_B_H #include "gbi.h" extern Vtx act_ball_b_v[]; extern Gfx act_ball_b_modelT[]; extern Gfx act_ball_b_model[]; extern u16 act_ball_b_pal[]; extern u8 act_ball_b_1_tex[]; #endif