#ifndef OBJECT_ACT_BALL_D_H #define OBJECT_ACT_BALL_D_H #include "gbi.h" extern Vtx act_ball_d_v[]; extern Gfx act_ball_d_modelT[]; extern Gfx act_ball_d_model[]; extern u16 act_ball_d_pal[]; extern u8 act_ball_d_1_tex[]; extern u8 act_ball_d_2_tex[]; extern u8 act_ball_d_3_tex[]; #endif