#ifndef OBJECT_ACT_BALL_S_H #define OBJECT_ACT_BALL_S_H #include "gbi.h" extern Vtx act_ball_s_v[]; extern Gfx act_ball_s_modelT[]; extern Gfx act_ball_s_model[]; extern u16 act_ball_s_pal[]; extern u8 act_ball_s_5_tex[]; #endif