#include "obj_e_count01.h" s32 padD64830[] = { 0x00000000, 0x00000000 }; #include "assets/jp/objects/object_00D5E000/obj_e_count01/obj_e_count01_v.vtx.inc.c" #include "assets/jp/objects/object_00D5E000/obj_e_count01/obj_e_count_spot_model.gfx.inc.c" #include "assets/jp/objects/object_00D5E000/obj_e_count01/obj_e_count_lamp_model.gfx.inc.c" #include "assets/jp/objects/object_00D5E000/obj_e_count01/obj_e_count_front_model.gfx.inc.c" #include "assets/jp/objects/object_00D5E000/obj_e_count01/obj_e_count_baloon_model.gfx.inc.c" #include "assets/jp/objects/object_00D5E000/obj_e_count01/obj_e_count_back_model.gfx.inc.c" #include "assets/jp/objects/object_00D5E000/obj_e_count01/obj_e_count_new_model.gfx.inc.c" #include "assets/jp/objects/object_00D5E000/obj_e_count01/obj_e_count_down_model.gfx.inc.c" u8 obj_e_count_t1_tex_txt[] = { #include "assets/jp/objects/object_00D5E000/obj_e_count01/obj_e_count_t1_tex_txt.ci4.inc.c" }; u8 obj_e_count_t2_tex_txt[] = { #include "assets/jp/objects/object_00D5E000/obj_e_count01/obj_e_count_t2_tex_txt.ci4.inc.c" }; u8 obj_e_count_t3_tex_txt[] = { #include "assets/jp/objects/object_00D5E000/obj_e_count01/obj_e_count_t3_tex_txt.ci4.inc.c" }; u8 obj_e_count01_spot_tex_sgi_i4[] = { #include "assets/jp/objects/object_00D5E000/obj_e_count01/obj_e_count01_spot_tex_sgi_i4.i4.inc.c" }; #include "assets/jp/objects/object_00D5E000/obj_e_count01/cKF_je_r_obj_e_count01_tbl.inc.c" #include "assets/jp/objects/object_00D5E000/obj_e_count01/cKF_bs_r_obj_e_count01.inc.c" #include "assets/jp/objects/object_00D5E000/obj_e_count01/cKF_ckcb_r_obj_e_count01_tbl.inc.c" #include "assets/jp/objects/object_00D5E000/obj_e_count01/cKF_kn_obj_e_count01_tbl.inc.c" #include "assets/jp/objects/object_00D5E000/obj_e_count01/cKF_c_obj_e_count01_tbl.inc.c" #include "assets/jp/objects/object_00D5E000/obj_e_count01/cKF_ds_obj_e_count01_tbl.inc.c" #include "assets/jp/objects/object_00D5E000/obj_e_count01/cKF_ba_r_obj_e_count01.inc.c" #include "assets/jp/objects/object_00D5E000/obj_e_count01/obj_e_count01_evw_anime_1_prim.inc.c" #include "assets/jp/objects/object_00D5E000/obj_e_count01/obj_e_count01_evw_anime_1.inc.c" #include "assets/jp/objects/object_00D5E000/obj_e_count01/obj_e_count01_evw_anime_2.inc.c" #include "assets/jp/objects/object_00D5E000/obj_e_count01/obj_e_count01_evw_anime.inc.c" s32 padD66C88[] = { 0x00000000, 0x00000000, 0x00000000, 0x00000000 };