#ifndef OBJECT_OBJ_E_COUNT01_H #define OBJECT_OBJ_E_COUNT01_H #include "gbi.h" #include "c_keyframe.h" #include "evw_anime.h" /** * @file obj_e_count01 * New years countdown clock */ extern Vtx obj_e_count01_v[]; extern Gfx obj_e_count_spot_model[]; extern Gfx obj_e_count_lamp_model[]; extern Gfx obj_e_count_front_model[]; extern Gfx obj_e_count_baloon_model[]; extern Gfx obj_e_count_back_model[]; extern Gfx obj_e_count_new_model[]; extern Gfx obj_e_count_down_model[]; extern u8 obj_e_count_t1_tex_txt[]; extern u8 obj_e_count_t2_tex_txt[]; extern u8 obj_e_count_t3_tex_txt[]; extern u8 obj_e_count01_spot_tex_sgi_i4[]; extern JointElemR cKF_je_r_obj_e_count01_tbl[]; extern BaseSkeletonR cKF_bs_r_obj_e_count01; extern u8 cKF_ckcb_r_obj_e_count01_tbl[]; extern s16 cKF_kn_obj_e_count01_tbl[]; extern s16 cKF_c_obj_e_count01_tbl[]; extern Keyframe cKF_ds_obj_e_count01_tbl[]; extern BaseAnimationR cKF_ba_r_obj_e_count01; extern EvwAnimeColPrim obj_e_count01_evw_anime_1_prim[]; extern EvwAnimeColReg obj_e_count01_evw_anime_1; extern EvwAnimeScroll obj_e_count01_evw_anime_2[]; extern EvwAnimeData obj_e_count01_evw_anime[]; #endif