#include "obj_e_kago_w.h" #include "assets/jp/objects/object_00D5E000/obj_e_kago_w/obj_e_kago_w_v.vtx.inc.c" #include "assets/jp/objects/object_00D5E000/obj_e_kago_w/obj_e_kago_w_t1T_model.gfx.inc.c" #include "assets/jp/objects/object_00D5E000/obj_e_kago_w/obj_e_kago_w_t2T_model.gfx.inc.c" #include "assets/jp/objects/object_00D5E000/obj_e_kago_w/kago_w_DL_model.gfx.inc.c" u8 obj_e_kago_w_t1_tex[] = { #include "assets/jp/objects/object_00D5E000/obj_e_kago_w/obj_e_kago_w_t1_tex.ci4.inc.c" }; u8 obj_e_kago_w_t2_tex[] = { #include "assets/jp/objects/object_00D5E000/obj_e_kago_w/obj_e_kago_w_t2_tex.ci4.inc.c" }; #include "assets/jp/objects/object_00D5E000/obj_e_kago_w/obj_e_kago_w_ball_v.vtx.inc.c" #include "assets/jp/objects/object_00D5E000/obj_e_kago_w/obj_e_kago_w_ball_t1T_model.gfx.inc.c" #include "assets/jp/objects/object_00D5E000/obj_e_kago_w/kago_w_ball_DL_model.gfx.inc.c" u8 obj_e_kago_w_ball_t1_tex[] = { #include "assets/jp/objects/object_00D5E000/obj_e_kago_w/obj_e_kago_w_ball_t1_tex.ci4.inc.c" }; s32 padD789F0[] = { 0x00000000, 0x00000000 };