#ifndef OBJECT_OBJ_FALLS_H #define OBJECT_OBJ_FALLS_H #include "gbi.h" #include "evw_anime.h" /** * @file obj_fallS * South facing waterfall */ extern Vtx obj_fallS_v[]; extern Gfx obj_fallS_grpAT_model[]; extern Gfx obj_fallS_grpBT_model[]; extern Gfx obj_fallS_grpDT_model[]; extern Gfx obj_fallS_grpCT_model[]; extern Gfx obj_fallS_model[]; extern u8 obj_fallCA1_tex_rgb_ia8[]; extern u8 obj_fallA2_tex_rgb_i4[]; extern u8 obj_fallA3_tex_rgb_i4[]; extern u8 obj_fallC2_tex_rgb_i4[]; extern u8 obj_fallC3_tex_rgb_i4[]; extern EvwAnimeScroll obj_fallS_evw_anime_1[]; extern EvwAnimeScroll obj_fallS_evw_anime_2[]; extern EvwAnimeScroll obj_fallS_evw_anime_3[]; extern EvwAnimeScroll obj_fallS_evw_anime_4[]; extern EvwAnimeData obj_fallS_evw_anime[]; #endif