#ifndef OBJECT_OBJ_FALLSE_H #define OBJECT_OBJ_FALLSE_H #include "gbi.h" #include "evw_anime.h" /** * @file obj_fallSE * Southeast and southwest facing waterfalls */ extern Vtx obj_fallSE_v[]; extern Gfx obj_fallSE_grpAT_model[]; extern Gfx obj_fallSE_grpBT_model[]; extern Gfx obj_fallSE_grpDT_model[]; extern Gfx obj_fallSE_grpCT_model[]; extern Gfx obj_fallSESW_model[]; static u8 obj_fallCA1_tex_rgb_ia8[1024]; static u8 obj_fallA2_tex_rgb_i4[512]; static u8 obj_fallA3_tex_rgb_i4[128]; static u8 obj_fallC2_tex_rgb_i4[512]; static u8 obj_fallC3_tex_rgb_i4[128]; extern EvwAnimeScroll obj_fallSE_evw_anime_1[]; extern EvwAnimeScroll obj_fallSE_evw_anime_2[]; extern EvwAnimeScroll obj_fallSE_evw_anime_3[]; extern EvwAnimeScroll obj_fallSE_evw_anime_4[]; extern EvwAnimeData obj_fallSE_evw_anime[]; #endif