#ifndef OBJECT_OBJ_S_LOTUS_H #define OBJECT_OBJ_S_LOTUS_H #include "gbi.h" #include "c_keyframe.h" /** * @file obj_s_lotus * Lotus flower that floats in the town lake */ extern Vtx obj_s_lotus_v[]; extern Gfx obj_s_lotus_flower1_model[]; extern Gfx obj_s_lotus_leafH_model[]; extern Gfx obj_s_lotus_leafG_model[]; extern Gfx obj_s_lotus_leafF_model[]; extern Gfx obj_s_lotus_leafE_model[]; extern Gfx obj_s_lotus_leafD_model[]; extern Gfx obj_s_lotus_leafC_model[]; extern Gfx obj_s_lotus_leafB_model[]; extern Gfx obj_s_lotus_leafA_model[]; extern u8 obj_lotus_flower_tex_txt[]; extern u8 obj_lotus_leaf_tex_txt[]; extern JointElemR cKF_je_r_obj_s_lotus_tbl[]; extern BaseSkeletonR cKF_bs_r_obj_s_lotus; extern u8 cKF_ckcb_r_obj_s_lotus_tbl[]; extern s16 cKF_kn_obj_s_lotus_tbl[]; extern s16 cKF_c_obj_s_lotus_tbl[]; extern Keyframe cKF_ds_obj_s_lotus_tbl[]; extern BaseAnimationR cKF_ba_r_obj_s_lotus; #endif