#include "obj_w_kamakura.h" s32 padD78A00[] = { 0x00000000, 0x00000000 }; #include "assets/jp/objects/object_00D5E000/obj_w_kamakura/obj_w_kamakura_v.vtx.inc.c" #include "assets/jp/objects/object_00D5E000/obj_w_kamakura/obj_w_kamakura_light_model.gfx.inc.c" #include "assets/jp/objects/object_00D5E000/obj_w_kamakura/obj_w_kamakura_t2_on_model.gfx.inc.c" #include "assets/jp/objects/object_00D5E000/obj_w_kamakura/obj_w_kamakura_window_model.gfx.inc.c" #include "assets/jp/objects/object_00D5E000/obj_w_kamakura/obj_w_kamakura_t1_onT_model.gfx.inc.c" #include "assets/jp/objects/object_00D5E000/obj_w_kamakura/obj_w_kamakura_t3_onT_model.gfx.inc.c" #include "assets/jp/objects/object_00D5E000/obj_w_kamakura/kamakura_DL_model.gfx.inc.c" u8 obj_w_kamakura_t1_tex[] = { #include "assets/jp/objects/object_00D5E000/obj_w_kamakura/obj_w_kamakura_t1_tex.ci4.inc.c" }; u8 obj_w_kamakura_t2_tex[] = { #include "assets/jp/objects/object_00D5E000/obj_w_kamakura/obj_w_kamakura_t2_tex.ci4.inc.c" }; u8 obj_w_kamakura_t3_tex[] = { #include "assets/jp/objects/object_00D5E000/obj_w_kamakura/obj_w_kamakura_t3_tex.ci4.inc.c" }; u8 obj_w_kamakura_light02_tex[] = { #include "assets/jp/objects/object_00D5E000/obj_w_kamakura/obj_w_kamakura_light02_tex.i4.inc.c" };