#include "ac_boxManager.h" #include "m_actor_dlftbls.h" #include "m_object.h" #include "overlays/gamestates/ovl_play/m_play.h" void BoxManager_Actor_ct(Actor* thisx, Game_Play* game_play); void BoxManager_Actor_dt(Actor* thisx, Game_Play* game_play); void BoxManager_Actor_move(Actor* thisx, Game_Play* game_play); void BoxManager_Actor_draw(Actor* thisx, Game_Play* game_play); ActorProfile BoxManager_Profile = { /* */ ACTOR_BOX_MANAGER, /* */ ACTOR_PART_4, /* */ ACTOR_FLAG_10 | ACTOR_FLAG_20, /* */ 0x8005, /* */ OBJECT_20, /* */ sizeof(BoxManager), /* */ BoxManager_Actor_ct, /* */ BoxManager_Actor_dt, /* */ BoxManager_Actor_move, /* */ BoxManager_Actor_draw, /* */ NULL, }; void BoxManager_Actor_ct(Actor* thisx UNUSED, Game_Play* game_play UNUSED) { } void BoxManager_Actor_dt(Actor* thisx UNUSED, Game_Play* game_play UNUSED) { } void BoxManager_Actor_move(Actor* thisx UNUSED, Game_Play* game_play UNUSED) { } void BoxManager_Actor_draw(Actor* thisx UNUSED, Game_Play* game_play UNUSED) { }