#include "ac_boxMove.h" #include "m_actor_dlftbls.h" #include "m_object.h" #include "overlays/gamestates/ovl_play/m_play.h" void BoxMove_Actor_ct(Actor* thisx, Game_Play* game_play); void BoxMove_Actor_dt(Actor* thisx, Game_Play* game_play); void BoxMove_Actor_move(Actor* thisx, Game_Play* game_play); void BoxMove_Actor_draw(Actor* thisx, Game_Play* game_play); ActorProfile BoxMove_Profile = { /* */ ACTOR_BOX_MOVE, /* */ ACTOR_PART_4, /* */ 0, /* */ 0x0000, /* */ OBJECT_17, /* */ sizeof(BoxMove), /* */ BoxMove_Actor_ct, /* */ BoxMove_Actor_dt, /* */ BoxMove_Actor_move, /* */ BoxMove_Actor_draw, /* */ NULL, }; void BoxMove_Actor_ct(Actor* thisx UNUSED, Game_Play* game_play UNUSED) { } void BoxMove_Actor_dt(Actor* thisx UNUSED, Game_Play* game_play UNUSED) { } void BoxMove_Actor_move(Actor* thisx UNUSED, Game_Play* game_play UNUSED) { } void BoxMove_Actor_draw(Actor* thisx UNUSED, Game_Play* game_play UNUSED) { }