#ifndef AC_BOXMOVE_H #define AC_BOXMOVE_H #include "ultra64.h" #include "m_actor.h" #include "unk.h" struct Game_Play; struct BoxMove; typedef void (*BoxMoveActionFunc)(struct BoxMove*, struct Game_Play*); typedef struct BoxMove { /* 0x000 */ Actor actor; /* 0x174 */ UNK_TYPE1 unk_174[0x118]; } BoxMove; // size = 0x28C #endif