#ifndef EF_EFFECT_CONTROL_H #define EF_EFFECT_CONTROL_H #include "ultra64.h" #include "m_actor.h" #include "unk.h" struct Game_Play; struct Effect_Control; typedef void (*Effect_ControlActionFunc)(struct Effect_Control*, struct Game_Play*); typedef struct Effect_Control { /* 0x000 */ Actor actor; /* 0x174 */ UNK_TYPE1 unk_174[0x48]; } Effect_Control; // size = 0x1BC #endif