#ifndef AC_FALLS_H #define AC_FALLS_H #include "ultra64.h" #include "m_actor.h" #include "unk.h" struct Game_Play; struct FallS; typedef void (*FallSActionFunc)(struct FallS*, struct Game_Play*); typedef struct FallS { /* 0x000 */ Actor actor; /* 0x174 */ UNK_TYPE1 unk_174[0x164]; } FallS; // size = 0x2D8 #endif