#ifndef SECOND_GAME_H #define SECOND_GAME_H #include "ultra64.h" #include "game.h" #include "unk.h" typedef struct Game_SecondGame { /* 0x00 */ Game state; } Game_SecondGame; // size = 0xE0 void second_game_init(Game* game); void second_game_cleanup(Game *thisx); #endif