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#ifndef M_ACTOR_SHADOW_H
#define M_ACTOR_SHADOW_H
#include "ultra64.h"
// void mActorShadow_OperateScrollLimit();
// void mActorShadow_TileScroll2();
// void mActorShadow_AdjustRate();
// void mActorShadow_GetTimeAngleY_TimeAlpha();
// void mActorShadow_GetGroundAverageAngle();
// void mActorShadow_GetDistanceRate();
// void mActorShadow_GetAbsBigger();
// void mActorShadow_RadiusScaleRate();
// void mActorShadow_GetShadowTopPos_GetSlideS();
// void mActorShadow_SetTexScroll();
// void mActorShadow_GetLastAlphaScale();
// void mActorShadow_DrawActorShadow();
// void mActorShadow_GetShadowPosition();
// void mActorShadow_GetShadowKind();
// void mAc_GetShadowGroundY_NoneForce();
// void mAc_GetShadowGroundY_Force();
// void mAc_DecideShadowRadius_IamNotFish();
// void mAc_DecideShadowRadius_IamFish();
// void mAc_ActorShadowDraw_ShadowDrawFlagOff();
// void mAc_ActorShadowDraw_ShadowDrawFlagOn();
// void mAc_ActorShadowDraw();
// void mActorShadow_SetForceShadowPos();
// void mActorShadow_UnSetForceShadowPos();
// void mAc_NormalActorShadow();
// void mAc_UnagiActorShadow();
// void mAc_ActorShadowCircle();
// void mAc_ActorShadowEllipse();
#endif
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