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#ifndef AC_BALL_H
#define AC_BALL_H
#include "ultra64.h"
#include "m_actor.h"
#include "m_collision_obj.h"
#include "unk.h"
struct Game_Play;
struct Ball;
typedef void (*BallActionFunc)(struct Ball*, struct Game_Play*);
typedef struct Ball {
/* 0x000 */ Actor actor;
/* 0x174 */ ClObjPipe collider;
/* 0x180 */ UNK_TYPE1 unk_180[0x8C];
} Ball; // size = 0x20C
#endif
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