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<title>botw/lib/gsys, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
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<entry>
<title>Implements gsys::MemBuffer</title>
<updated>2026-04-03T19:25:25+00:00</updated>
<author>
<name>auguste120</name>
<email>vinzlehacker@gmail.com</email>
</author>
<published>2026-04-01T16:14:56+00:00</published>
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<entry>
<title>Update agl, nnSdk, sead</title>
<updated>2024-08-28T12:41:29+00:00</updated>
<author>
<name>ThePixelGamer</name>
<email>thepixelmaster2354@gmail.com</email>
</author>
<published>2024-08-28T00:03:27+00:00</published>
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<entry>
<title>ksys/phys: Add RagdollController::getTransform and more</title>
<updated>2022-12-20T15:27:40+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-12-19T11:25:57+00:00</published>
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Credit to @Dragorn421 for helping me figure out the rotation matrix
thing in the getTransform function
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Credit to @Dragorn421 for helping me figure out the rotation matrix
thing in the getTransform function
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</entry>
<entry>
<title>Handle nn::gfx merge (#108)</title>
<updated>2022-12-19T12:12:15+00:00</updated>
<author>
<name>ThePixelCoder</name>
<email>thepixelmaster2354@gmail.com</email>
</author>
<published>2022-12-19T12:12:15+00:00</published>
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* Fix build and document nn::gfx merge

* Update submodules and some extra labelling in csv

* Fix various issues

* Make versioning more flexible</content>
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* Fix build and document nn::gfx merge

* Update submodules and some extra labelling in csv

* Fix various issues

* Make versioning more flexible</pre>
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</content>
</entry>
<entry>
<title>ksys/phys: Finish ModelBoneAccessor</title>
<updated>2022-05-01T20:10:06+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-04-18T22:37:03+00:00</published>
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<entry>
<title>gsys: Add (placeholder) ModelUnit fields</title>
<updated>2022-04-18T20:40:30+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-04-09T10:08:40+00:00</published>
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<entry>
<title>gsys: Add more Model fields</title>
<updated>2022-04-06T23:57:21+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-04-06T23:47:28+00:00</published>
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<entry>
<title>gsys: Add ModelUnit virtual functions</title>
<updated>2022-04-06T23:40:54+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-04-06T23:37:43+00:00</published>
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<entry>
<title>gsys: Add ModelSceneConfig</title>
<updated>2022-04-06T09:52:54+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-04-02T20:51:57+00:00</published>
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<entry>
<title>lib: Update agl</title>
<updated>2022-04-02T11:00:50+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-04-02T10:56:34+00:00</published>
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