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<title>botw/lib/hkStubs, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
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<entry>
<title>ksys/phys: Add RagdollController (the real one, not RagdollInstance)</title>
<updated>2022-12-21T11:25:49+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-12-20T22:25:21+00:00</published>
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<title>ksys/phys: Add RagdollController::getTransform and more</title>
<updated>2022-12-20T15:27:40+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-12-19T11:25:57+00:00</published>
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Credit to @Dragorn421 for helping me figure out the rotation matrix
thing in the getTransform function
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Credit to @Dragorn421 for helping me figure out the rotation matrix
thing in the getTransform function
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</entry>
<entry>
<title>Havok: Fix warnings in hkpConstraintInstance</title>
<updated>2022-12-18T23:28:45+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-12-18T23:28:25+00:00</published>
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<entry>
<title>ksys/phys: Finish RagdollRigidBody and add more RagdollController functions</title>
<updated>2022-12-18T00:24:44+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-12-17T21:15:30+00:00</published>
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<entry>
<title>Implement ksys::phys::CharacterPrismShape class (#106)</title>
<updated>2022-11-20T20:37:01+00:00</updated>
<author>
<name>Briggs Baltzell</name>
<email>b3apollo13@gmail.com</email>
</author>
<published>2022-11-20T20:37:01+00:00</published>
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<title>ksys/phys: Start adding RagdollController</title>
<updated>2022-07-01T18:34:20+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-06-21T10:10:34+00:00</published>
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<entry>
<title>Fix extra semicolons and enable -Wextra-semi warning</title>
<updated>2022-06-24T12:54:21+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-06-24T12:45:24+00:00</published>
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<entry>
<title>ksys/phys: Finish ModelBoneAccessor</title>
<updated>2022-05-01T20:10:06+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-04-18T22:37:03+00:00</published>
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<entry>
<title>ksys/phys: Finish detail::ModelSkeleton</title>
<updated>2022-04-18T22:32:34+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-04-18T20:31:43+00:00</published>
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<entry>
<title>ksys/phys: Implement `SphereShape` and `SphereRigidBody` (#92)</title>
<updated>2022-04-13T22:35:04+00:00</updated>
<author>
<name>ConorB</name>
<email>11508137+ConorBobbleHat@users.noreply.github.com</email>
</author>
<published>2022-04-13T22:35:04+00:00</published>
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