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<title>botw/src/Game/Actor/Action/actionAddAutoPlacementCreator.cpp, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/botw/'/>
<entry>
<title>uking: name AutoPlacement::reset and AutoPlacementMgr creator functions</title>
<updated>2026-10-18T23:52:18+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2026-10-15T21:56:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/botw/commit/?id=a955a9482b8c107f69e0bcff31a74ff20087f5b8'/>
<id>a955a9482b8c107f69e0bcff31a74ff20087f5b8</id>
<content type='text'>
The names come from the IDB. AddAutoPlacementCreator registers its actor
with addCreator on enter and unregisters it with removeCreator on leave.

(AI assisted using Claude Opus 5.5)</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
The names come from the IDB. AddAutoPlacementCreator registers its actor
with addCreator on enter and unregisters it with removeCreator on leave.

(AI assisted using Claude Opus 5.5)</pre>
</div>
</content>
</entry>
<entry>
<title>AutoPlacement is game code: move it to Game/</title>
<updated>2026-10-06T01:19:38+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2026-09-28T01:39:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/botw/commit/?id=38905c8c075ec4ed8f8fcf858aef46bc5e05f8e2'/>
<id>38905c8c075ec4ed8f8fcf858aef46bc5e05f8e2</id>
<content type='text'>
It is created only from game code, no engine code calls it, and it
hardcodes game actor names.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
It is created only from game code, no engine code calls it, and it
hardcodes game actor names.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
</pre>
</div>
</content>
</entry>
<entry>
<title>Actor: move all AI code under Game/Actor</title>
<updated>2026-09-13T22:02:22+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2026-09-13T22:02:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/botw/commit/?id=f4cd38c43b436fe91def1a1b0b3dfe0134369870'/>
<id>f4cd38c43b436fe91def1a1b0b3dfe0134369870</id>
<content type='text'>
Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
</pre>
</div>
</content>
</entry>
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