<feed xmlns='http://www.w3.org/2005/Atom'>
<title>botw/src/Game/Actor/Action/actionForceSetCameraPos.cpp, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/botw/'/>
<entry>
<title>ksys, uking: move four definitions to match link order</title>
<updated>2026-10-14T23:59:46+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2026-10-13T08:39:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/botw/commit/?id=8eca2642b01591ccbfbee98e66181d8ad5982cd3'/>
<id>8eca2642b01591ccbfbee98e66181d8ad5982cd3</id>
<content type='text'>
calc_ goes before leave_ in ForceSetCameraPos and InWaterSelForkASPlay,
and RailRoute's dtor goes after getCheckPointName (an unnamed row
there is likely its D0).

BaseProcJobHandler's ctor is linked right before BaseProc's ctor, so it
moves into actBaseProc.cpp, and the class moves into actBaseProc.h so
that its declaration stays with its definition.

(AI assisted using Claude Opus 5.5)
</content>
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<pre>
calc_ goes before leave_ in ForceSetCameraPos and InWaterSelForkASPlay,
and RailRoute's dtor goes after getCheckPointName (an unnamed row
there is likely its D0).

BaseProcJobHandler's ctor is linked right before BaseProc's ctor, so it
moves into actBaseProc.cpp, and the class moves into actBaseProc.h so
that its declaration stays with its definition.

(AI assisted using Claude Opus 5.5)
</pre>
</div>
</content>
</entry>
<entry>
<title>Actor: move all AI code under Game/Actor</title>
<updated>2026-09-13T22:02:22+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2026-09-13T22:02:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/botw/commit/?id=f4cd38c43b436fe91def1a1b0b3dfe0134369870'/>
<id>f4cd38c43b436fe91def1a1b0b3dfe0134369870</id>
<content type='text'>
Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
</pre>
</div>
</content>
</entry>
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