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<title>botw/src/Game/Actor/Player/actPlayerInfoBase.cpp, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/botw/'/>
<entry>
<title>Actor: PlayerInfo/PlayerBase are game, GameConfig ksys</title>
<updated>2026-10-06T01:19:38+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2026-09-28T01:39:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/botw/commit/?id=d8da4fc5f2f159f2ea3386d7018e61629759bc09'/>
<id>d8da4fc5f2f159f2ea3386d7018e61629759bc09</id>
<content type='text'>
Every decomp user of PlayerInfo is game code, and PlayerBase sits right
above Player. GameConfig.h models the engine base that
links at GameConfig's slot in KingSystem/System.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Every decomp user of PlayerInfo is game code, and PlayerBase sits right
above Player. GameConfig.h models the engine base that
links at GameConfig's slot in KingSystem/System.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
</pre>
</div>
</content>
</entry>
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