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<title>botw/src/Game/Actor/aiQueryFactories.cpp, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/botw/'/>
<entry>
<title>tools: drop the AI class generators and their aidef data</title>
<updated>2026-10-08T00:02:11+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2026-10-07T23:54:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/botw/commit/?id=ffb09a2b111bfa31d6f7791406fb37efae7879f2'/>
<id>ffb09a2b111bfa31d6f7791406fb37efae7879f2</id>
<content type='text'>
The AI/Action/Query stub generators, the stub matcher and the IDA vfunc
renamers are no longer useful now that:
- every class has hand-edited source code
- IDB naming work has superseded the placeholder names used by the
  scripts

The scripts don't even import any more so we should just remove them.

(AI assisted using Claude Opus 5.5)
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
The AI/Action/Query stub generators, the stub matcher and the IDA vfunc
renamers are no longer useful now that:
- every class has hand-edited source code
- IDB naming work has superseded the placeholder names used by the
  scripts

The scripts don't even import any more so we should just remove them.

(AI assisted using Claude Opus 5.5)
</pre>
</div>
</content>
</entry>
<entry>
<title>ActorSystem: Fork AIs, DemoRootAI and queries are ksys</title>
<updated>2026-10-06T01:19:39+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2026-09-28T01:39:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/botw/commit/?id=8002f122c8cbd92e8e934c26741d8097d01297f6'/>
<id>8002f122c8cbd92e8e934c26741d8097d01297f6</id>
<content type='text'>
They form one run in the ActorSystem block (DemoRootAI at 0x7100d61e68,
right after VillagerMgr).

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
They form one run in the ActorSystem block (DemoRootAI at 0x7100d61e68,
right after VillagerMgr).

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
</pre>
</div>
</content>
</entry>
<entry>
<title>Actor: move all AI code under Game/Actor</title>
<updated>2026-09-13T22:02:22+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2026-09-13T22:02:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/botw/commit/?id=f4cd38c43b436fe91def1a1b0b3dfe0134369870'/>
<id>f4cd38c43b436fe91def1a1b0b3dfe0134369870</id>
<content type='text'>
Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
</pre>
</div>
</content>
</entry>
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