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<title>botw/src/Game/DLC/aoc2.cpp, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
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<entry>
<title>Rename aoc2 to HardModeManager</title>
<updated>2021-04-20T10:08:07+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-04-20T10:02:24+00:00</published>
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It seems to have been called HardModeManager according to a leftover
context name for loading Aoc/0010/Ecosystem/HardMode.byml
(which also doesn't exist anymore).
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It seems to have been called HardModeManager according to a leftover
context name for loading Aoc/0010/Ecosystem/HardMode.byml
(which also doesn't exist anymore).
</pre>
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</content>
</entry>
<entry>
<title>Update sead</title>
<updated>2021-03-27T14:53:08+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-03-27T14:51:57+00:00</published>
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</entry>
<entry>
<title>Simplify aoc2 initialiser lists</title>
<updated>2021-03-27T01:34:08+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-03-27T01:21:15+00:00</published>
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</entry>
<entry>
<title>ksys/act: Don't use Tag as argument as it causes matching diffs</title>
<updated>2020-12-02T17:52:44+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2020-12-02T17:49:05+00:00</published>
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And fairly stupid diffs for that matter, like an additional mov w1, w1
instruction that shouldn't exist
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And fairly stupid diffs for that matter, like an additional mov w1, w1
instruction that shouldn't exist
</pre>
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</content>
</entry>
<entry>
<title>Fix matching errors</title>
<updated>2020-11-10T20:52:48+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2020-11-10T20:40:33+00:00</published>
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</entry>
<entry>
<title>aoc2: Implement more functions</title>
<updated>2020-11-07T22:28:51+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2020-11-07T18:06:25+00:00</published>
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</entry>
<entry>
<title>aoc2: Fix the struct and implement more functions</title>
<updated>2020-11-07T01:10:12+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2020-11-06T22:57:01+00:00</published>
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</entry>
<entry>
<title>ksys/dmg: Implementing some of DamageManagerBase. Added some temporary classes/variables used by DamageManagerBase.</title>
<updated>2020-10-20T22:19:48+00:00</updated>
<author>
<name>Wildex999</name>
<email>wildex999@gmail.com</email>
</author>
<published>2020-10-18T15:12:23+00:00</published>
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</entry>
<entry>
<title>aoc2: Add shouldApplyMasterModeDamageMultiplier</title>
<updated>2020-09-17T23:12:07+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2020-09-17T16:38:06+00:00</published>
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</entry>
<entry>
<title>Implement aoc2::rankUpEnemy</title>
<updated>2020-09-16T22:50:36+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2020-09-16T22:47:23+00:00</published>
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It's a pretty large function and I wanted to see how difficult it would
be to match it. Not very hard :D
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It's a pretty large function and I wanted to see how difficult it would
be to match it. Not very hard :D
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