<feed xmlns='http://www.w3.org/2005/Atom'>
<title>botw/src/Game/Damage/dmgInfoManager.cpp, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/botw/'/>
<entry>
<title>uking/dmg: Implement DamageInfoMgr::isTrueFormMasterSword</title>
<updated>2021-01-22T16:36:21+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-01-22T16:20:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/botw/commit/?id=5280254ef17cad22e54672dca5c4d3e722c4c94a'/>
<id>5280254ef17cad22e54672dca5c4d3e722c4c94a</id>
<content type='text'>
And some trivial getters.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
And some trivial getters.
</pre>
</div>
</content>
</entry>
<entry>
<title>Move Damage to Game/ and add more DamageInfoMgr members</title>
<updated>2021-01-22T16:10:53+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-01-22T15:52:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/botw/commit/?id=5328fd2782464cc8170275450db7f07944475855'/>
<id>5328fd2782464cc8170275450db7f07944475855</id>
<content type='text'>
Damage stuff seems to be considered game code rather than KingSystem
code based on the function order in the executable and on the fact
that the Damage code uses other components that are known to be
in Game/U-King rather than in KingSystem.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Damage stuff seems to be considered game code rather than KingSystem
code based on the function order in the executable and on the fact
that the Damage code uses other components that are known to be
in Game/U-King rather than in KingSystem.
</pre>
</div>
</content>
</entry>
</feed>
