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<title>botw/src/Game/Damage/dmgStruct20.h, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/botw/'/>
<entry>
<title>style: remove redundant virtual on override functions, fix SEAD_RTTI spacing</title>
<updated>2026-02-15T02:04:03+00:00</updated>
<author>
<name>Jesse Dao</name>
<email>robloxian362@gmail.com</email>
</author>
<published>2026-02-15T00:43:30+00:00</published>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix extra semicolons and enable -Wextra-semi warning</title>
<updated>2022-06-24T12:54:21+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-06-24T12:45:24+00:00</published>
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<pre>
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</entry>
<entry>
<title>Move Damage to Game/ and add more DamageInfoMgr members</title>
<updated>2021-01-22T16:10:53+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-01-22T15:52:26+00:00</published>
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<content type='text'>
Damage stuff seems to be considered game code rather than KingSystem
code based on the function order in the executable and on the fact
that the Damage code uses other components that are known to be
in Game/U-King rather than in KingSystem.
</content>
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<pre>
Damage stuff seems to be considered game code rather than KingSystem
code based on the function order in the executable and on the fact
that the Damage code uses other components that are known to be
in Game/U-King rather than in KingSystem.
</pre>
</div>
</content>
</entry>
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