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<title>botw/src/KingSystem/ActorSystem/actActor.h, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
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<entry>
<title>lib: Add xlink2 decomp as submodule</title>
<updated>2026-07-12T03:40:06+00:00</updated>
<author>
<name>Nitr4m12</name>
<email>67806925+Nitr4m12@users.noreply.github.com</email>
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<published>2026-07-11T18:23:50+00:00</published>
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<entry>
<title>most of AirOctaFlyUp is done, some of AirOctaDataMgr is done (#121)</title>
<updated>2024-03-18T01:44:47+00:00</updated>
<author>
<name>bomba1749</name>
<email>58524643+bomba1749@users.noreply.github.com</email>
</author>
<published>2024-03-18T01:44:47+00:00</published>
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<entry>
<title>Add uking::ai::ActorWaterDepthSelect functions (#117)</title>
<updated>2023-05-14T14:01:16+00:00</updated>
<author>
<name>Martin Aguayo</name>
<email>67806925+Nitr4m12@users.noreply.github.com</email>
</author>
<published>2023-05-14T14:01:16+00:00</published>
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</entry>
<entry>
<title>Decompile some Action classes (#104)</title>
<updated>2022-10-18T06:27:57+00:00</updated>
<author>
<name>notyourav</name>
<email>65437533+notyourav@users.noreply.github.com</email>
</author>
<published>2022-10-18T06:27:57+00:00</published>
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* various action classes

* rename instanceset fns

* rename isFork -&gt; isChangeable</content>
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* various action classes

* rename instanceset fns

* rename isFork -&gt; isChangeable</pre>
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</entry>
<entry>
<title>ksys/phys: Rename BodyGroup -&gt; StaticCompoundRigidBodyGroup</title>
<updated>2022-03-22T23:52:23+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-22T23:51:35+00:00</published>
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<id>a86fb2a9ed3ba912c9399fcb3a494554be372c1c</id>
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Makes it obvious that it is related to StaticCompound stuff

Also fixes the relative ordering (BodyGroup is located after Mgr code).
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Makes it obvious that it is related to StaticCompound stuff

Also fixes the relative ordering (BodyGroup is located after Mgr code).
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</entry>
<entry>
<title>auto placement work</title>
<updated>2022-03-17T00:54:50+00:00</updated>
<author>
<name>theo3</name>
<email>arisstephenson2@gmail.com</email>
</author>
<published>2022-03-16T05:52:36+00:00</published>
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<entry>
<title>AddAutoPlacementCreator action</title>
<updated>2022-03-16T05:59:38+00:00</updated>
<author>
<name>theo3</name>
<email>arisstephenson2@gmail.com</email>
</author>
<published>2022-03-12T19:48:16+00:00</published>
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<entry>
<title>ksys/phys: Implement more StaticCompound functions</title>
<updated>2022-01-06T22:51:07+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-01-06T14:50:13+00:00</published>
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The other functions require RE'ing BodyGroup, which in turn requires
RigidBody stuff
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The other functions require RE'ing BodyGroup, which in turn requires
RigidBody stuff
</pre>
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</entry>
<entry>
<title>ksys/act: Add more Actor members</title>
<updated>2021-10-17T21:32:24+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-10-16T16:05:41+00:00</published>
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<entry>
<title>ksys/act: Add Actor getDummyBaseProcLink()</title>
<updated>2021-07-07T11:56:28+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-07-06T16:16:57+00:00</published>
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