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<title>botw/src/KingSystem/ActorSystem/actActorConstDataAccess.cpp, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
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<entry>
<title>ksys: Move ActorParam classes into separate folder to declutter Resource/</title>
<updated>2021-06-15T16:04:39+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-06-15T15:47:03+00:00</published>
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</entry>
<entry>
<title>Implement some commonly used ActorConstDataAccess functions</title>
<updated>2021-01-01T16:29:34+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2020-12-31T17:54:37+00:00</published>
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<entry>
<title>ksys/act: Add more ActorConstDataAccess functions</title>
<updated>2020-09-17T16:31:36+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2020-09-17T15:47:32+00:00</published>
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<id>76378caa60cee9373416259d2b53a4abcedfe369</id>
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Implements a couple of simple wrappers around BaseProc member functions
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Implements a couple of simple wrappers around BaseProc member functions
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</entry>
<entry>
<title>ksys/act: Add ActorLinkConstDataAccess (incomplete)</title>
<updated>2020-09-17T15:42:35+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2020-09-17T10:29:54+00:00</published>
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<id>7226150ed73479695230c0b9747923c1a851512c</id>
<content type='text'>
Also moves from functions from ActorLinkConstDataAccess (the base class
for BaseProc) into the Actor-specific ActorConstDataAccess
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Also moves from functions from ActorLinkConstDataAccess (the base class
for BaseProc) into the Actor-specific ActorConstDataAccess
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