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<title>botw/src/KingSystem/ActorSystem/actActorLimiter.cpp, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
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<entry>
<title>Remove unnecessary usages of sead::StorageFor</title>
<updated>2022-02-08T21:11:09+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-02-08T20:34:53+00:00</published>
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Turns out they are just value-initialised aggregates.
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Turns out they are just value-initialised aggregates.
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</entry>
<entry>
<title>ksys/act: Implement remaining BaseProc functions</title>
<updated>2021-02-06T23:13:55+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-02-06T15:33:10+00:00</published>
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<entry>
<title>Implement some commonly used ActorConstDataAccess functions</title>
<updated>2021-01-01T16:29:34+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2020-12-31T17:54:37+00:00</published>
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<entry>
<title>ksys: Implement ActorLimiter</title>
<updated>2021-01-01T11:52:58+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2020-12-31T16:56:31+00:00</published>
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