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<title>botw/src/KingSystem/ActorSystem/actActorParamMgr.cpp, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
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<entry>
<title>rename _c to lane_id</title>
<updated>2025-06-18T18:09:20+00:00</updated>
<author>
<name>Pistonight</name>
<email>pistonknight@outlook.com</email>
</author>
<published>2025-06-18T18:09:20+00:00</published>
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<entry>
<title>Revert "Add #ifdef declarations for NON_MATCHING code"</title>
<updated>2022-02-27T11:50:52+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-02-27T11:48:28+00:00</published>
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This reverts commit 42807160cfb33af9f3cf2fa6b0ba98f232208cdb.

It makes searching for NON_MATCHING comment descriptions much less
convenient in most text editors or IDEs, and we want the function
CSV to be the single source of truth for function statuses. Having
a function marked as matching but not built because of a stray #ifdef
would be bad.
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This reverts commit 42807160cfb33af9f3cf2fa6b0ba98f232208cdb.

It makes searching for NON_MATCHING comment descriptions much less
convenient in most text editors or IDEs, and we want the function
CSV to be the single source of truth for function statuses. Having
a function marked as matching but not built because of a stray #ifdef
would be bad.
</pre>
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<entry>
<title>Add #ifdef declarations for NON_MATCHING code</title>
<updated>2021-07-26T11:05:19+00:00</updated>
<author>
<name>AlexApps99</name>
<email>alex.apps99@gmail.com</email>
</author>
<published>2021-07-26T09:58:51+00:00</published>
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<entry>
<title>ksys: Move ActorParam classes into separate folder to declutter Resource/</title>
<updated>2021-06-15T16:04:39+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-06-15T15:47:03+00:00</published>
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<entry>
<title>ksys/res: Start adding AttCheck</title>
<updated>2021-04-23T17:16:18+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-04-23T12:51:42+00:00</published>
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Most of the check() functions are unimplemented because they require
doing more physics/collision stuff.
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Most of the check() functions are unimplemented because they require
doing more physics/collision stuff.
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</entry>
<entry>
<title>ksys/act: Finish implementing ActorParamMgr</title>
<updated>2021-04-23T10:53:04+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-04-22T22:30:30+00:00</published>
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<entry>
<title>ksys/res: Give better names to Handle flags and status enum values</title>
<updated>2021-03-30T23:11:13+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-03-30T22:50:01+00:00</published>
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<entry>
<title>ksys/act: Implement async ActorParamMgr functions</title>
<updated>2020-11-15T14:17:16+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2020-11-14T21:18:07+00:00</published>
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<entry>
<title>ksys/act: Implement more ActorParamMgr functions</title>
<updated>2020-11-14T20:06:08+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2020-11-12T15:03:03+00:00</published>
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<entry>
<title>ksys/act: Implement more ActorParamMgr functions</title>
<updated>2020-11-11T18:17:31+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2020-11-11T17:10:33+00:00</published>
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