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<title>botw/src/KingSystem/ActorSystem/actBaseProcHandle.h, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
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<entry>
<title>CreatePlayerEquipActorMgr</title>
<updated>2025-06-19T19:18:30+00:00</updated>
<author>
<name>Pistonight</name>
<email>pistonknight@outlook.com</email>
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<published>2025-05-04T04:27:10+00:00</published>
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<entry>
<title>merge BaseProcHandle and BaseProcUnit TU</title>
<updated>2025-05-15T18:31:51+00:00</updated>
<author>
<name>Pistonight</name>
<email>pistonknight@outlook.com</email>
</author>
<published>2025-05-13T18:25:39+00:00</published>
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<entry>
<title>ksys: Make BaseProcHandle non-copyable and non-movable to prevent misuse</title>
<updated>2021-03-14T16:14:55+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-03-14T16:14:34+00:00</published>
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<entry>
<title>ksys/act: Finish BaseProcHandle</title>
<updated>2021-03-14T16:11:38+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-03-14T13:05:38+00:00</published>
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<entry>
<title>ksys/act: Finish BaseProcInitializer</title>
<updated>2021-03-13T14:16:31+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-03-12T20:11:49+00:00</published>
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<entry>
<title>ksys/act: Start adding BaseProcCreateTask</title>
<updated>2021-03-12T17:53:02+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-03-12T16:19:34+00:00</published>
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<entry>
<title>Fix include cycles and useless includes</title>
<updated>2021-03-11T14:10:52+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-03-11T14:10:26+00:00</published>
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<entry>
<title>ksys: Break an include cycle</title>
<updated>2021-01-01T11:52:42+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-01-01T11:37:51+00:00</published>
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<id>93a82661f04b263ba1497a33eadeb0a236e99f08</id>
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BaseProcHandle was including BaseProc, which was including
BaseProcHandle, ...
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BaseProcHandle was including BaseProc, which was including
BaseProcHandle, ...
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</entry>
<entry>
<title>non request BaseProcHandle stuff</title>
<updated>2020-08-27T21:48:22+00:00</updated>
<author>
<name>theo3</name>
<email>arisstephenson2@gmail.com</email>
</author>
<published>2020-08-27T20:20:39+00:00</published>
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<id>965d34c712d6372c5112e8d9943e48de622a9d5a</id>
<content type='text'>
refactoring

baseProcHandle.cpp refactoring
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refactoring

baseProcHandle.cpp refactoring
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</entry>
<entry>
<title>defined baseProcHandle, baseProcUnit nonmatchings</title>
<updated>2020-08-27T21:10:17+00:00</updated>
<author>
<name>theo3</name>
<email>arisstephenson2@gmail.com</email>
</author>
<published>2020-08-25T01:59:54+00:00</published>
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