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<title>botw/src/KingSystem/GameData/gdtTriggerParam.cpp, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
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<entry>
<title>Revert "Add #ifdef declarations for NON_MATCHING code"</title>
<updated>2022-02-27T11:50:52+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-02-27T11:48:28+00:00</published>
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<id>df36d656650198b3cbf140e2982752a95b3f2c6d</id>
<content type='text'>
This reverts commit 42807160cfb33af9f3cf2fa6b0ba98f232208cdb.

It makes searching for NON_MATCHING comment descriptions much less
convenient in most text editors or IDEs, and we want the function
CSV to be the single source of truth for function statuses. Having
a function marked as matching but not built because of a stray #ifdef
would be bad.
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This reverts commit 42807160cfb33af9f3cf2fa6b0ba98f232208cdb.

It makes searching for NON_MATCHING comment descriptions much less
convenient in most text editors or IDEs, and we want the function
CSV to be the single source of truth for function statuses. Having
a function marked as matching but not built because of a stray #ifdef
would be bad.
</pre>
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</content>
</entry>
<entry>
<title>Remove unnecessary usages of sead::StorageFor</title>
<updated>2022-02-08T21:11:09+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-02-08T20:34:53+00:00</published>
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Turns out they are just value-initialised aggregates.
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Turns out they are just value-initialised aggregates.
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</entry>
<entry>
<title>Update misc files to match sead math changes</title>
<updated>2021-10-10T10:21:18+00:00</updated>
<author>
<name>ThePixelGamer</name>
<email>thepixelmaster2354@gmail.com</email>
</author>
<published>2021-10-06T23:02:53+00:00</published>
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</entry>
<entry>
<title>Add #ifdef declarations for NON_MATCHING code</title>
<updated>2021-07-26T11:05:19+00:00</updated>
<author>
<name>AlexApps99</name>
<email>alex.apps99@gmail.com</email>
</author>
<published>2021-07-26T09:58:51+00:00</published>
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<id>42807160cfb33af9f3cf2fa6b0ba98f232208cdb</id>
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</entry>
<entry>
<title>ksys/gdt: Implement more TriggerParam functions and StageInfo</title>
<updated>2021-04-07T16:46:55+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-04-04T16:20:42+00:00</published>
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<entry>
<title>ksys/gdt: Improve accuracy of getXXXXXFlagAndIdx functions</title>
<updated>2021-04-07T15:53:05+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-04-07T15:52:39+00:00</published>
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</entry>
<entry>
<title>ksys/gdt: Improve accuracy of reset functions</title>
<updated>2021-04-07T15:21:58+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-04-07T15:21:27+00:00</published>
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The previous version was also matching, but this is closer to how it is
implemented in the Wii U version.
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The previous version was also matching, but this is closer to how it is
implemented in the Wii U version.
</pre>
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</content>
</entry>
<entry>
<title>ksys/gdt: Implement more Manager functions</title>
<updated>2021-04-02T23:22:04+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-04-02T14:28:40+00:00</published>
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</entry>
<entry>
<title>ksys/gdt: Silence -Wtautological-compare warning</title>
<updated>2021-03-11T14:10:52+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-03-10T14:42:49+00:00</published>
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<entry>
<title>ksys/gdt: Add missing bool parameter for some getters</title>
<updated>2020-12-23T15:00:51+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2020-12-23T15:00:26+00:00</published>
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