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<title>botw/src/KingSystem/Physics/Cloth/physClothParam.cpp, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/botw/'/>
<entry>
<title>Simplify agl::utl::IParameterObj::applyResParameterObj calls</title>
<updated>2021-04-23T17:45:14+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-04-23T17:45:14+00:00</published>
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<id>c6630576bb64050852c3bef061ae815caab2aecb</id>
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<pre>
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</entry>
<entry>
<title>ksys/phys: Start adding physics parameter structs</title>
<updated>2021-04-21T11:02:00+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2021-04-20T21:16:53+00:00</published>
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<id>f9d6eedc9f8128ba0765a6b01da9e2fbb4a25341</id>
<content type='text'>
* SupportBoneParam
* RagdollParam
* ClothSetParam, ClothSubWindParam, ClothParam
* EdgeRigidBodySetParam, EdgeRigidBody
* ParamSet (only the header for now)
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<pre>
* SupportBoneParam
* RagdollParam
* ClothSetParam, ClothSubWindParam, ClothParam
* EdgeRigidBodySetParam, EdgeRigidBody
* ParamSet (only the header for now)
</pre>
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</content>
</entry>
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