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<title>botw/src/KingSystem/Physics/Ragdoll/physRagdollController.cpp, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
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<entry>
<title>ksys/phys: Add RagdollController (the real one, not RagdollInstance)</title>
<updated>2022-12-21T11:25:49+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-12-20T22:25:21+00:00</published>
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<title>ksys/phys: Rename RagdollController to RagdollInstance</title>
<updated>2022-12-20T18:23:54+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-12-20T18:22:02+00:00</published>
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RagdollController is a different thing!
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RagdollController is a different thing!
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<title>ksys/phys: Add RagdollController::getTransform and more</title>
<updated>2022-12-20T15:27:40+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-12-19T11:25:57+00:00</published>
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Credit to @Dragorn421 for helping me figure out the rotation matrix
thing in the getTransform function
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Credit to @Dragorn421 for helping me figure out the rotation matrix
thing in the getTransform function
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<entry>
<title>ksys/phys: Improve RagdollController::setUnk1 match</title>
<updated>2022-12-19T19:39:15+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-12-19T19:27:56+00:00</published>
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https://discord.com/channels/688807550715560050/745633101157498880/1054479382892249119

[20:24]TheGreatB3: The Wii U version sets the fields to zero if the value is less than zero, so I think it's really using clamp.
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https://discord.com/channels/688807550715560050/745633101157498880/1054479382892249119

[20:24]TheGreatB3: The Wii U version sets the fields to zero if the value is less than zero, so I think it's really using clamp.
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<entry>
<title>ksys/phys: Match RagdollController::setUnk1</title>
<updated>2022-12-19T12:21:19+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-12-19T12:21:08+00:00</published>
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<entry>
<title>ksys/phys: Implement the rest of the easy RagdollController functions</title>
<updated>2022-12-19T01:09:22+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-12-18T23:24:04+00:00</published>
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<entry>
<title>ksys/phys: Implement more RagdollController functions</title>
<updated>2022-12-18T23:07:21+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-12-18T17:35:29+00:00</published>
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<entry>
<title>ksys/phys: Finish RagdollRigidBody and add more RagdollController functions</title>
<updated>2022-12-18T00:24:44+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-12-17T21:15:30+00:00</published>
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<entry>
<title>ksys/phys: Use named bools in RigidBody to improve call site readability</title>
<updated>2022-12-17T21:10:38+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-12-17T21:10:38+00:00</published>
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<entry>
<title>ksys/phys: Remove useless include</title>
<updated>2022-08-27T23:35:45+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-07-01T18:41:43+00:00</published>
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