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<title>botw/src/KingSystem/Physics/RigidBody/Shape/Box, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
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<entry>
<title>Update libraries and adjust code to match again</title>
<updated>2024-07-26T23:00:57+00:00</updated>
<author>
<name>ThePixelGamer</name>
<email>thepixelmaster2354@gmail.com</email>
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<published>2024-07-26T23:00:57+00:00</published>
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<entry>
<title>ksys/phys: Add more ContactListener functions and Havok prereqs</title>
<updated>2022-03-03T11:29:28+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-01T20:22:10+00:00</published>
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<title>ksys/phys: Move common headers (Defines, MaterialMask) out of System/</title>
<updated>2022-02-13T18:08:08+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-02-13T18:08:08+00:00</published>
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<entry>
<title>ksys/phys: Merge RigidBodyFactory into RigidBodyFromShape</title>
<updated>2022-02-13T11:47:12+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-02-13T11:33:23+00:00</published>
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RigidBodyFactory is right between RigidBodyFromResource and
RigidBodyFromShape functions, and some Factory functions are known
to be in the same TU as RigidBodyFromShape functions.

Some factory functions also use FromShape non-static member functions.
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RigidBodyFactory is right between RigidBodyFromResource and
RigidBodyFromShape functions, and some Factory functions are known
to be in the same TU as RigidBodyFromShape functions.

Some factory functions also use FromShape non-static member functions.
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<entry>
<title>ksys/phys: Implement RigidBodyParam::createRigidBody</title>
<updated>2022-02-13T01:23:47+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-02-12T17:35:16+00:00</published>
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Also includes a bunch of fixes to the shape and param classes.
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Also includes a bunch of fixes to the shape and param classes.
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</entry>
<entry>
<title>ksys/phys: Add ListShape</title>
<updated>2022-02-12T15:43:48+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-02-12T11:06:43+00:00</published>
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<entry>
<title>ksys/phys: Add RigidBodyFromResource</title>
<updated>2022-02-07T16:47:33+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-02-07T13:58:48+00:00</published>
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<entry>
<title>ksys/phys: Group shapes into folders to declutter RigidBody/Shape</title>
<updated>2022-02-03T12:02:43+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-02-03T11:56:13+00:00</published>
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