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<title>botw/src/KingSystem/Physics/RigidBody/Shape/physCapsuleShape.cpp, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
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<entry>
<title>ksys/phys: Group shapes into folders to declutter RigidBody/Shape</title>
<updated>2022-02-03T12:02:43+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-02-03T11:56:13+00:00</published>
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<entry>
<title>ksys/phys: Fix a regalloc diff in CapsuleShape::setScale</title>
<updated>2022-02-03T11:44:04+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-02-03T11:43:40+00:00</published>
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<entry>
<title>ksys/phys: Finish CapsuleShape and add CapsuleRigidBody</title>
<updated>2022-02-02T22:20:47+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-02-02T21:38:01+00:00</published>
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<entry>
<title>ksys/phys: Use util::allocStorage in CapsuleShape to simplify allocation</title>
<updated>2022-01-31T11:43:50+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-01-31T11:43:29+00:00</published>
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Removes the need to write sizeof(T) and alignof(T).
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Removes the need to write sizeof(T) and alignof(T).
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<entry>
<title>ksys/phys: Implement BoxShape</title>
<updated>2022-01-31T10:10:47+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-01-30T20:12:55+00:00</published>
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<entry>
<title>ksys/phys: Merge physShapeParam param classes with RigidBody/Shape</title>
<updated>2022-01-30T16:40:17+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-01-30T16:34:19+00:00</published>
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<entry>
<title>ksys/phys: Start adding RigidBodyFromShape</title>
<updated>2022-01-30T15:45:16+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-01-30T14:14:36+00:00</published>
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<entry>
<title>ksys/phys: Rename Shape/Body classes to avoid confusion</title>
<updated>2022-01-30T01:20:12+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-01-30T01:08:30+00:00</published>
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What we currently call BoxBody, CapsuleBody, etc. is actually
BoxShape, CapsuleShape, etc. (those classes encapsulate Havok shapes)

So this commit renames Body -&gt; Shape and Shape -&gt; ShapeParam.
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What we currently call BoxBody, CapsuleBody, etc. is actually
BoxShape, CapsuleShape, etc. (those classes encapsulate Havok shapes)

So this commit renames Body -&gt; Shape and Shape -&gt; ShapeParam.
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<entry>
<title>ksys/phys: Add RigidBodyAccessor</title>
<updated>2022-01-10T00:38:20+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-01-09T12:04:40+00:00</published>
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<entry>
<title>Havok: Add more hkVector4f functions</title>
<updated>2022-01-09T10:58:59+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-01-08T09:59:05+00:00</published>
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