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<title>botw/src/KingSystem/Physics/RigidBody/Shape/physCylinderWaterShape.cpp, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/botw/'/>
<entry>
<title>ksys/phys: rearrange the folder layout to match link order</title>
<updated>2026-10-13T00:55:29+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2026-09-28T01:39:31+00:00</published>
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<id>89322a8d0cb0c1aaab509ab653a9368a2ae5dea9</id>
<content type='text'>
A folder's files are linked before its subfolders, and the rigid body
files are linked as one flat sequence. ListShape is the one file that
does not fit this order.

| Old | New |
|---|---|
| RigidBody/Shape/&lt;Kind&gt;/phys&lt;Kind&gt;Shape.cpp | RigidBody/Shape/phys&lt;Kind&gt;Shape.cpp |
| RigidBody/Shape/&lt;Kind&gt;/phys&lt;Kind&gt;RigidBody.cpp | RigidBody/physRigidBody&lt;Kind&gt;.cpp |
| RigidBody/Shape/List/physListShapeRigidBody.cpp | RigidBody/physRigidBodyListShape.cpp |
| physHavokMemoryAllocator.cpp | System/physHavokMemoryAllocator.cpp |
| StaticCompound/physStaticCompound{,Mgr,RigidBodyGroup,Util}.cpp | System/ |
| StaticCompound/physStaticCompound{Info,Autogen}.cpp | System/physStaticCompoundInfo.cpp |

The original has the type infos' cleanup functions just before
StaticCompoundInfo's functions, so the merged file defines the
reflection data first, with plain static cleanup functions as in
Havok's generated reflection code. Template instantiations would be
emitted after the rest of the file.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
A folder's files are linked before its subfolders, and the rigid body
files are linked as one flat sequence. ListShape is the one file that
does not fit this order.

| Old | New |
|---|---|
| RigidBody/Shape/&lt;Kind&gt;/phys&lt;Kind&gt;Shape.cpp | RigidBody/Shape/phys&lt;Kind&gt;Shape.cpp |
| RigidBody/Shape/&lt;Kind&gt;/phys&lt;Kind&gt;RigidBody.cpp | RigidBody/physRigidBody&lt;Kind&gt;.cpp |
| RigidBody/Shape/List/physListShapeRigidBody.cpp | RigidBody/physRigidBodyListShape.cpp |
| physHavokMemoryAllocator.cpp | System/physHavokMemoryAllocator.cpp |
| StaticCompound/physStaticCompound{,Mgr,RigidBodyGroup,Util}.cpp | System/ |
| StaticCompound/physStaticCompound{Info,Autogen}.cpp | System/physStaticCompoundInfo.cpp |

The original has the type infos' cleanup functions just before
StaticCompoundInfo's functions, so the merged file defines the
reflection data first, with plain static cleanup functions as in
Havok's generated reflection code. Template instantiations would be
emitted after the rest of the file.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
</pre>
</div>
</content>
</entry>
<entry>
<title>ksys/phys: Group shapes into folders to declutter RigidBody/Shape</title>
<updated>2022-02-03T12:02:43+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-02-03T11:56:13+00:00</published>
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<id>7875b0ad559bc2bee790173412600aff1bc13db6</id>
<content type='text'>
</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>ksys/phys: Rename WaterCylinder to CylinderWater for consistency</title>
<updated>2022-01-30T17:24:10+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-01-30T17:22:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/botw/commit/?id=716916d863024064d16666eefe306d78d00408a3'/>
<id>716916d863024064d16666eefe306d78d00408a3</id>
<content type='text'>
"Water" is used as a suffix (e.g. a box of water is called "BoxWater",
not "WaterBox").

This naming convention has the benefit of keeping related shape types
next to each other in the source file list.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
"Water" is used as a suffix (e.g. a box of water is called "BoxWater",
not "WaterBox").

This naming convention has the benefit of keeping related shape types
next to each other in the source file list.
</pre>
</div>
</content>
</entry>
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