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<title>botw/src/KingSystem/Physics/RigidBody/Shape, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)</subtitle>
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<entry>
<title>Update agl, nnSdk, sead</title>
<updated>2024-08-28T12:41:29+00:00</updated>
<author>
<name>ThePixelGamer</name>
<email>thepixelmaster2354@gmail.com</email>
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<published>2024-08-28T00:03:27+00:00</published>
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<entry>
<title>Update libraries and adjust code to match again</title>
<updated>2024-07-26T23:00:57+00:00</updated>
<author>
<name>ThePixelGamer</name>
<email>thepixelmaster2354@gmail.com</email>
</author>
<published>2024-07-26T23:00:57+00:00</published>
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<entry>
<title>Implement ksys::phys::CharacterPrismShape class (#106)</title>
<updated>2022-11-20T20:37:01+00:00</updated>
<author>
<name>Briggs Baltzell</name>
<email>b3apollo13@gmail.com</email>
</author>
<published>2022-11-20T20:37:01+00:00</published>
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<entry>
<title>ksys/phys: Implement `SphereShape` and `SphereRigidBody` (#92)</title>
<updated>2022-04-13T22:35:04+00:00</updated>
<author>
<name>ConorB</name>
<email>11508137+ConorBobbleHat@users.noreply.github.com</email>
</author>
<published>2022-04-13T22:35:04+00:00</published>
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<entry>
<title>lib: Update agl</title>
<updated>2022-04-02T11:00:50+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-04-02T10:56:34+00:00</published>
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<entry>
<title>ksys/phys: Add ShapeCast</title>
<updated>2022-03-15T00:20:41+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-14T00:41:28+00:00</published>
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<entry>
<title>ksys/phys: Add more ContactListener functions and Havok prereqs</title>
<updated>2022-03-03T11:29:28+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-03-01T20:22:10+00:00</published>
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<entry>
<title>ksys/phys: Add CharacterControllerParam shape creation</title>
<updated>2022-02-13T18:43:56+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-02-13T18:26:28+00:00</published>
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<entry>
<title>ksys/phys: Move common headers (Defines, MaterialMask) out of System/</title>
<updated>2022-02-13T18:08:08+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-02-13T18:08:08+00:00</published>
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<entry>
<title>ksys/phys: Finish RigidBodyFromShape (add factory functions)</title>
<updated>2022-02-13T17:44:48+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2022-02-13T14:50:28+00:00</published>
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